Scuf Impact review, the best Pro controller for PS4 you can find



From the design point of view, although the base is that of a Dualshock 4, with the sticks in parallel and the crosshead above the left stick, the body of the Scuf Impact leaves very different sensations when having it in your hands. It is a slightly thicker controller, which is more reminiscent of the shapes, and the way of taking it, to Microsoft's Xbox One Controller.

We thoroughly tested the Scuf Impact controller for PS4, a veteran model from one of the first companies to bet on custom controls with additional functions, which in this case stands out for offering all the options you can imagine ... and more.
Long before current consoles had their first official "Pro" controller, such as Microsoft's Elite controller or Nacon's Pro Revolution, there was already a company that gave them almost a five-year advantage, and experience, customizing and improving remote controls. game. That company is called Scuf, and has been active since 2011, now fully focused on tuning PS4 and Xbox One controllers.
For the analysis of the Scuff Impact controller for PS4 we have been using it as a main controller for a couple of weeks, and the best summary we can do is that, once you try it, it is difficult to go back to the standard Dualshock 4. The reasons are many and very varied, and can depend on each player, and how they configure their control.
Because that is one of the differences of this manufacturer with the rest: from the Scuf website you can buy one of its preconfigured controls (they have various series and models, some focused on the COD professional league), which offer different textures on the part rear, button color, type of trigger ... Or what is more interesting, create your own model, with the extras and details you want.
Scuf Impact analysis
The latter is the most expensive option, within a control that is not exactly cheap and is almost at the level of Microsoft's Elite Series 2. But the options for configuring your controller are simply the best you can find out there on a controller for PS4. You can choose the color of the front, the surface of the handles, if you want concave or convex sticks, higher or lower, triggers with an adjustment mechanism to modify their sensitivity (or the length of the trigger itself), choose the color of the buttons and triggers ... There are many more variables, but that already allows you to get an idea that you will have a really unique command
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But although we have talked about colors and textures, not all of these changes are cosmetic. Some modifications are mechanical, which directly affects the behavior and operation of the remote. Thus, for example, we can directly change the conventional triggers of a serial controller to purely digital ones, with less travel, which will allow us to gain a few tenths of a second with each press, for example, in a shooter ... if that's what you really expect a controller. That is the level of customization. A little later we will detail a little more how some of these improvements work.
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It's not the only thing that changes: the headphone connector is now more protected (to avoid shocks that could damage the connector or perform unwanted cable pulls) and the handles are more ergonomic and wider, making the fit more natural than in the standard PS4 controller.

Scuf Impact analysis
They are not the only changes. It has also completely changed the space around the microUSB connector, now protected by a small square-shaped projection, in which only the cable that accompanies the remote fits and that, thanks to this design, prevents it from being disconnected with the jerks. .. another disease endemic to Dualshock 4 when we use it with fairly "trotted" cables.

Scuf Impact review
From the point of view of design and ergonomics, little else can be said: it is a very comfortable control, whatever the size of your hands. But, without any doubt, what this command stands out for is all the adjustment options it offers. If we start with the triggers, as we have already said, we can choose fully digital digital triggers or fully adjustable analog ones.

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The latter are the ones we have tested, and have two characteristics: on the one hand, they have a stop that limits their travel, independently in each one. The mechanism is very simple, and with the included wrench, we can easily turn it in a matter of seconds. So, if we want R2 to have less travel to shoot in shooters, we can do it.